| Line ID | Room | Character | Line | Voice Direction | Trigger | Context |
| 1001 | Briefing Room | Recorded Voice | Hello group 34B, and welcome to Dungeon Depot, | Bland | Game start | Intro recording played in the conference room |
| 1002 | Briefing Room | Recorded Voice | home to all things dank, dark, and demonic. | for new testers. | ||
| 1003 | Briefing Room | Recorded Voice | Thank you for joining our alpha testing program, | |||
| 1004 | Briefing Room | Recorded Voice | where your feedback is important to us. | |||
| 1005 | Briefing Room | Recorded Voice | Please wait while we connect you with | |||
| 1006 | Briefing Room | Recorded Voice | a representative to your guide you through the test. | |||
| 1007 | Briefing Room | Recorded Voice | And please do enjoy! | |||
| 1008 | Briefing Room | Roger | Couldn’t even beat the first boss…sheesh. | Disgruntled | Unenthused guide arrives. | |
| 1009 | Briefing Room | Distant Voice | You’re on! | |||
| 1010 | Briefing Room | Roger | Oh! | Surprised | ||
| 1011 | Briefing Room | Roger | Hello group…uh…54 – no, 34B. | Lost | Unprepared. | |
| 1012 | Briefing Room | Roger | My name is Roger | Uninterested | ||
| 1013 | Briefing Room | Roger | and Welcome testers to your first day at Dungeon Depot. | |||
| 1014 | Briefing Room | Roger | We’re going to start this test with a brief presentation. | |||
| 1015 | Briefing Room | Roger | Look, slides I get paid to make. | Mocking | Slides are on the wall for testers to see. | |
| 1016 | Briefing Room | Roger | What is a dungeon? | Bored | ||
| 1017 | Briefing Room | Roger | Rooms, monsters, darkness, treasure, and most of all you. | Bored | ||
| 1018 | Briefing Room | Roger | Rooms: places with the stuff. | Bored | Roger cares less, | |
| 1019 | Briefing Room | Roger | Monsters: guys that do the stuff. | Bored | and less. | |
| 1020 | Briefing Room | Roger | Darkness: the spooky stuff. | Bored | Eventually the only word on the slides is | |
| 1021 | Briefing Room | Roger | Treasure: shiny stuff. | Bored | "stuff." | |
| 1022 | Briefing Room | Roger | Explorers: loser stuff. | Bored | Losers in large font is displayed on the slide. | |
| 1023 | Briefing Room | Distant Voice | Roger! | Superviser yelling at Roger. | ||
| 1024 | Briefing Room | Roger | All right, all right. | |||
| 1025 | Briefing Room | Roger | This is not a dungeon. | |||
| 1026 | Briefing Room | Roger | This is not you. | |||
| 1027 | Briefing Room | Roger | This is a visual representation of an arbitrary formula | A picture of a dungeon and a tester. | ||
| 1028 | Briefing Room | Roger | that involves you and a dungeon. | "duneon + tester" | ||
| 1029 | Briefing Room | Roger | Together, you and the dungeon form a… | equals… | ||
| 1030 | Briefing Room | Roger | do I really have to say this? | (fungeon). | ||
| 1031 | Briefing Room | Distant Voice | Do you really want to keep your job? | Annoyed | ||
| 1032 | Briefing Room | Roger | Not really. | Honest | ||
| 1033 | Briefing Room | Distant Voice | Roger! | Angry | ||
| 1034 | Briefing Room | Roger | Together, you and the dungeon form a fungeon. | |||
| 1035 | Briefing Room | Roger | Your goal is to go through the fungeon, | Wants to get it over with. | ||
| 1036 | Briefing Room | Roger | beat up monsters, pickup loot, and kick boss-butt. | |||
| 1037 | Briefing Room | Roger | The dungeon you’re testing today has two wings. | |||
| 1038 | Briefing Room | Roger | On the right there is the Labyrinthine Fortress of Stygian Desire, | |||
| 1039 | Briefing Room | Roger | and on the left is Left Dungeon. | |||
| 1040 | Briefing Room | Roger | If I need to explain this diagram then it’s already game over. | Condesending | Simple diagram of dungeon w/ rooms. | |
| 1041 | Briefing Room | Roger | Before you get to your dungeon crawl, | |||
| 1042 | Briefing Room | Roger | all new testers must go through mandatory training. | |||
| 1043 | Briefing Room | Roger | Okay testers, let’s just get a move on. | Pushy | ||
| 1044 | Briefing Room | Roger | The door is in the upper left corner of the room. | |||
| 1045 | Decision Hallway | Roger | Like I said, new testers, | |||
| 1046 | Decision Hallway | Roger | please continue to the right to begin your training. | |||
| 1047 | Decision Hallway | Roger | Wait! You’ve been here before? | Shock | Players go left | |
| 1048 | Decision Hallway | Roger | Why didn’t you say so? | 1047 | ||
| 1049 | Decision Hallway | Roger | We’ll be out of here in no time. | Hopeful | 1048 | |
| 1050 | Decision Hallway | Roger | Chop, chop. | Pushy | Players go right | |
| 1051 | Decision Hallway | Roger | In case you weren’t paying attention, | 4D loop; 2nd visit | Players have returned to the hallway | |
| 1052 | Decision Hallway | Roger | you’re back at the beginning. | after having completed training. | ||
| 1053 | Decision Hallway | Roger | This is our 4D mechanic at work. | |||
| 1054 | Decision Hallway | Roger | I’d tell you to enjoy yourself doing the same tutorial | |||
| 1055 | Decision Hallway | Roger | a hundred times, but I kind of want to go. | |||
| 1056 | Decision Hallway | Roger | So…let’s speed this up. | Rush | ||
| 1057 | Decision Hallway | Roger | You figured out our secret huh? | Normal | Secret Loop | Easter Egg. |
| 1058 | Decision Hallway | Roger | I’ve got to say I’m impressed, | Grim | 1058 | |
| 1059 | Decision Hallway | Roger | after all, you are the only test group to find it so far. | Grim | 1059 | |
| 1060 | Decision Hallway | Roger | Well you asked for it. | Grim | 1060 | |
| 1061 | Decision Hallway | Roger | Go to the hub room – no more training for you. | Grim | 1061 | |
| 1062 | Dummy Room | Roger | Welcome to training for dummies, with a dummy… | Entering the room | There's a training dummy in the room. | |
| 1063 | Dummy Room | Roger | haha | Deadpan | ||
| 1064 | Dummy Room | Roger | All right, everyone grab a weapon. | |||
| 1065 | Dummy Room | Roger | Lesson number one: the light attack. | All players have weapons | ||
| 1066 | Dummy Room | Roger | If you remember from your training manual, | |||
| 1067 | Dummy Room | Roger | which I’m sure you read, | Doubtful | ||
| 1068 | Dummy Room | Roger | each weapon has two potential swings while light-attacking. | |||
| 1069 | Dummy Room | Roger | We’ve provided you with a dummy to beat up, | |||
| 1070 | Dummy Room | Roger | he’s a faceless figure | |||
| 1071 | Dummy Room | Roger | in order to remove any emotional consequences. | |||
| 1072 | Dummy Room | Roger | Enjoy. | Text appers telling players how to light attack. | ||
| 1073 | Dummy Room | Roger | Lesson number two: heavy attack. | At least one player has light attacked | ||
| 1074 | Dummy Room | Roger | Now that you’ve beaten our dummy Steve to a pulp, | |||
| 1075 | Dummy Room | Roger | you’ve completed the combat portion of your mandatory training. | |||
| 1076 | Dummy Room | Roger | You may proceed, or you may mourn Steve, | Blaming | ||
| 1077 | Dummy Room | Roger | who will shortly be terminated thanks to your handiwork. | Blaming | ||
| 1078 | Dummy Room | Roger | Please proceed. | Door to next room opens, | ||
| 1079 | Movement Room | Roger | Welcome to the cardio segment of mandatory training, | Entering the room | ||
| 1080 | Movement Room | Roger | and no, this isn’t a standard gym. | |||
| 1081 | Movement Room | Roger | The goal is to avoid being crushed by the nouveau treadmill. | The "treadmill" is a hallway where one wall is repeatedly smashing into its opposite. | ||
| 1082 | Movement Room | Roger | I suggest you run…or not. | Apathetic | ||
| 1083 | Movement Room | Roger | Your call really. | |||
| 1084 | Movement Room | Roger | Tough luck sport. | Mocking | A player is crushed by the wall | |
| 1085 | Movement Room | Roger | Good job with the treadmill, | Mocking | Players make it past the "treadmill" | |
| 1086 | Movement Room | Roger | but keep an eye on your stamina when you run. | |||
| 1087 | Movement Room | Roger | Next up in the Dungeon Depot Gym pyro plyos. | A wall of fire is in front of the players | ||
| 1088 | Movement Room | Roger | What will the devs think of next? | Unamused | ||
| 1089 | Movement Room | Roger | This time running won’t cut it. | |||
| 1090 | Movement Room | Roger | You’ll need to dash. | |||
| 1091 | Movement Room | Roger | Congratulations, | Deadpan | Players have dashed through the firewalls | |
| 1092 | Movement Room | Roger | your blood, sweat, and probable tears | Wishing | ||
| 1093 | Movement Room | Roger | indicate you’ve completed the mandatory cardio training. | |||
| 1094 | Movement Room | Roger | Onward minions! | Demanding | Door to the next room opens. | |
| 1095 | Darkness Room | Roger | Hello darkness my old – oh. | Reminiscing | Lights turn off | Players have entered a new room. |
| 1096 | Darkness Room | Roger | Playtest data confirms you are afraid of the dark, | |||
| 1097 | Darkness Room | Roger | so we’ve acquired a fellowship incentive device, | |||
| 1098 | Darkness Room | Roger | better known as Niva, | Niva, a fay torch joins the testers. | ||
| 1099 | Darkness Room | Roger | to light your way throughout the dungeon. | |||
| 1100 | Darkness Room | Roger | Everyone say hello to Niva. | |||
| 1101 | Darkness Room | Roger | Now everyone brace yourselves for my wrath. | Grim | The floor is about to be lit on fire. | |
| 1102 | Darkness Room | Roger | Niva can also heal you when you’re black and blue, | Floor has been lit on fire | ||
| 1103 | Darkness Room | Roger | if you want her to. | |||
| 1104 | Darkness Room | Roger | Do so now. | |||
| 1105 | Darkness Room | Roger | When you get healed, Niva loses some watts, | At least one player heals | ||
| 1106 | Darkness Room | Roger | but don’t worry, she’ll never go dark. | |||
| 1107 | Darkness Room | Roger | Let’s move along and give Niva some more juice. | Door to next room opens. | ||
| 1108 | Torch Room | Roger | Playtest data has also confirmed you love playing with fire. | Entering the room | ||
| 1109 | Torch Room | Roger | Find the torches around this room, | Players must light all the torches in the room to proceed. | ||
| 1110 | Torch Room | Roger | and become the pyromaniac you’re being paid to be. | |||
| 1111 | Torch Room | Roger | Every torch you light will be used later | |||
| 1112 | Torch Room | Roger | to turn Steve and his loving family to ash. | Blaming | ||
| 1113 | Torch Room | Roger | On a brighter note, for every torch you light, | |||
| 1114 | Torch Room | Roger | Niva also regains some of her power, | |||
| 1115 | Torch Room | Roger | which you soulless husks have already learned to steal from her. | |||
| 1116 | Torch Room | Roger | Finish lighting the torches so we all, Steve included, can move on. | Serious | ||
| 1117 | Real Combat Room | Roger | Here, you can see an assortment of enemies you’ll find later: | Entering the room | Players have enterd a new room. | |
| 1118 | Real Combat Room | Roger | Dr. Dynamite, Mr. Fire Horn Cannon, and the lovable Ms. Punch. | Disappointed | ||
| 1119 | Real Combat Room | Roger | We’re introducing the Attack Diamond for this round of testing, | |||
| 1120 | Real Combat Room | Roger | not quite sold on the name yet. | Sarcastic | ||
| 1121 | Real Combat Room | Roger | Congratulations, you didn’t die ten times...like the last group. | Half-hearted | All enemies have been defeated | |
| 1122 | Real Combat Room | Roger | Yay. | Deadpan | ||
| 1123 | Real Combat Room | Roger | Carry on…my wayward bunch. | Door to the next room opens. | ||
| 1124 | Environmental Room | Roger | For this portion of the mandatory training, | Entering the room | ||
| 1125 | Environmental Room | Roger | I’m going to have to ask you to ignore the | |||
| 1126 | Environmental Room | Roger | overwhelmingly suspicious fire around the switch and move on. | A false floor is in front of players and it falls when they walk towards it. | ||
| 1127 | Environmental Room | Roger | As much fun as it would be for you to fall | |||
| 1128 | Environmental Room | Roger | into an unavoidable pit placed by an anonymous testing dummy, | Angry | False floor falls | |
| 1129 | Environmental Room | Roger | and call it quits right here, the show must go on. | The fire is extinguished. | ||
| 1130 | Environmental Room | Roger | Pull the switch and shake a leg. | |||
| 1131 | Environmental Room | Roger | Oh, and please, only one person needs to pull the switch. | Serious | ||
| 1132 | Environmental Room | Roger | I don’t want to be here any longer | |||
| 1133 | Environmental Room | Roger | than either of our contracts require. | Pulling the switch extends a bridge. | ||
| 1134 | First Break Room | Roger | Welcome to the break room. | Entering the room | ||
| 1135 | First Break Room | Roger | Relax, grab a snack, and...what’s that? | |||
| 1136 | First Break Room | Roger | There’s no snacks? | Irritated | ||
| 1137 | First Break Room | Roger | Dammit Ted, those were for testers. | Irritated | ||
| 1138 | First Break Room | Roger | Alright go check the fridge. | |||
| 1139 | First Break Room | Roger | Yes, Ted, they did enjoy your sweet, sweet tuna melt. | Mocking | ||
| 1140 | First Break Room | Roger | Now for the real fun...geon. | Shamefully | ||
| 1141 | First Break Room | Roger | I didn’t want to say that. | |||
| 1142 | First Break Room | Roger | It’s in my contract. | Embarrassed | ||
| 1143 | First Break Room | Roger | J–just get going. | Embarrassed | ||
| 1144 | Hub Entrance | Roger | We’re moving on to the hub room right now. | Entering the room | ||
| 1145 | Hub Entrance | Roger | If you can’t tell by the name, you’ll become quite familiar with it. | There's a statue holding giant torch. | ||
| 1146 | Hub Room | Roger | This is the “Hub” room. | Lighting the torch | The entire room lights up, revealing a chasm with two giant doors on the other side. | |
| 1147 | Hub Room | Roger | Just as a reminder, | |||
| 1148 | Hub Room | Roger | your goal is to beat the boss on the other side of those doors. | |||
| 1149 | Hub Room | Roger | Unless you figure out a way to fly, or turn off your colliders, | Snarky | ||
| 1150 | Hub Room | Roger | you’ll have to defeat the Left Dungeon, | |||
| 1151 | Hub Room | Roger | and the Labyrinth of Stygian Desires to the right. | |||
| 1152 | Hub Room | Roger | Only then will you get to fight | |||
| 1153 | Hub Room | Roger | to be determined boss name as a reward tier on kickstarter. | Deadpan | ||
| 1154 | Hub Room | Roger | You can just call him the final boss. | |||
| 1155 | Boss #1's Room | Roger | Hold on. | Enter the room | Players are locked in the opening to the larger room. | |
| 1156 | Boss #1's Room | Roger | Before you go any further you should know: | |||
| 1157 | Boss #1's Room | Roger | this is the first boss. | |||
| 1158 | Boss #1's Room | Roger | I doubt you’ll get past her, | Condesending | ||
| 1159 | Boss #1's Room | Roger | but don’t worry you’re not paid on completion. | |||
| 1160 | Boss #1's Room | Roger | You’re not paid by the hour either so get a move on. | Pushy | The opening unlocks. | |
| 1161 | Boss #1's Room | Recorded Voice | Congratulations! | Deadpan | Players defeat the boss | |
| 1162 | Boss #1's Break Room | Roger | Welcome back to the break room. | Inviting | Enter the room | The same break room from the end of training. |
| 1163 | Boss #1's Break Room | Roger | Go ahead and check out the fridge if you’re hungry. | |||
| 1164 | Boss #1's Break Room | Roger | I’m pretty sure I didn’t store my meal in there, | |||
| 1165 | Boss #1's Break Room | Roger | so just feel free to take anything you find. | |||
| 1166 | Boss #1's Break Room | Roger | You might spot another of Ted’s tasty melts | |||
| 1167 | Boss #1's Break Room | Roger | if you look hard enough. | |||
| 1168 | Boss #1's Break Room | Roger | Also, enjoy these quality weapons | |||
| 1169 | Boss #1's Break Room | Roger | as a reward for defeating MB_Prototype1. | |||
| 1170 | Hub Room | Roger | And back to square one, the Hub. | Return to the hub for the first time | ||
| 1171 | Hub Room | Roger | Check out that fancy visual representation of your progress. | A bridge extends across half the chasm's gap. | ||
| 1172 | Hub Room | Roger | It cost 20-man hours work, so you better enjoy it. | Demanding | ||
| 1173 | Hub Room | Roger | Now, back to the grind. | |||
| 1174 | Boss #2's Room | Roger | All right, this boss is a toughie | Enter the room | Players are locked in the opening to the larger room. | |
| 1175 | Boss #2's Room | Roger | so don’t feel down if she gets the best of you. | |||
| 1176 | Boss #2's Room | Roger | My advice is don’t get hit. | Blunt | ||
| 1177 | Boss #2's Room | Roger | That seems to work for all the testers | |||
| 1178 | Boss #2's Room | Roger | who make it out of this room in one piece. | The opening unlocks. | ||
| 1179 | Boss #2's Room | Recorded Voice | Congratulations! | Deadpan | Players defeat the boss | |
| 1180 | Boss #2's Break Room | Roger | Behold, the break room. | Inviting | ||
| 1181 | Boss #2's Break Room | Roger | Bad news: your favorite sandwich peddler is out of melts. | |||
| 1182 | Boss #2's Break Room | Roger | Good news: tomorrow’s his birthday, | |||
| 1183 | Boss #2's Break Room | Roger | and if you like chocolate Bavarian cream cake | |||
| 1184 | Boss #2's Break Room | Roger | he doesn’t ever need to know it was there. | |||
| 1185 | Hub Room | Roger | You’ve completed | Return to the hub for the second time | Another bridge extends, meeting the other, allowing the cham to be crossed. | |
| 1186 | Hub Room | Roger | the visual progression indicator portion of the dungeon. | |||
| 1187 | Hub Room | Roger | Please rate us on our progression feedback mechanic. | |||
| 1188 | Hub Room | Roger | You rated our progression feedback mechanic 5 out of 5. | |||
| 1189 | Hub Room | Roger | Dungeon Depot appreciates your feedback, thank you. | |||
| 1190 | Hub Room | Roger | It’s time to face your dungeon tester destiny. | |||
| 1191 | Hub Room | Roger | The final boss is waiting. | |||
| 1192 | Final Boss Room | Roger | Now for the finale. | Serious | Enter the room | Players take a long and spiraling path down a hidden cavern to arrive in the largest and darkest room yet. |
| 1193 | Final Boss Room | Roger | Based on your previous performance, | |||
| 1194 | Final Boss Room | Roger | I don’t have high confidence you’ll make it out alive. | Condesending | ||
| 1195 | Final Boss Room | Roger | We don’t want you to die without some sort of reward, | |||
| 1196 | Final Boss Room | Roger | especially since we already prepared it, so here you go. | Indifferent | ||
| 1197 | Final Boss Room | Roger | Remember, | |||
| 1198 | Final Boss Room | Roger | here at Dungeon Depot | |||
| 1199 | Final Boss Room | Roger | we value each and every one of your deaths. | |||
| 1200 | Final Boss Room | Recorded Voice | Yaaay! | Deadpan | Fireworks begin to go off. | |
| 1201 | Final Boss Room | Recorded Voice | Woo! | Deadpan | ||
| 1202 | Final Boss Room | Recorded Voice | Congrats! | Deadpan | ||
| 1203 | Final Boss Room | Recorded Voice | You’re the best! | Deadpan | ||
| 1204 | Final Boss Room | Roger | You may now proceed to your timely demise, | Smug | ||
| 1205 | Final Boss Room | Roger | and my long overdue emancipation. | |||
| 1206 | Final Boss Room | Roger | Oh and Steve sends his regards. | Blaming | ||
| 1207 | Final Boss Room | Roger | Whelp, honestly didn’t think you’d make it. | Players defeat the boss | ||
| 1208 | Final Boss Room | Roger | Sorry, I kind of wasted the celebration earlier. | Genuine | ||
| 1209 | Final Boss Room | Roger | Wait a sec, I think we might have one left. | One last firework weakly pops. | ||
| 1210 | Final Boss Room | Roger | Uhhh, hold on. | |||
| 1211 | Final Boss Room | Roger | Let’s see if I can get something else. | |||
| 1212 | Final Boss Room | Roger | After all this is the first time anyone’s beat the dungeon. | Pause after this line for a few seconds. | ||
| 1213 | Final Boss Room | Roger | So I know I blew the celebration earlier, | Sincere | ||
| 1214 | Final Boss Room | Roger | but I’ve got a surprise for you. | |||
| 1215 | Final Boss Room | Roger | I think you’re really going to like it. | |||
| 1216 | Exit Hallway | Roger | Go on, your surprise is in there, you deserve it. | Sincere | Enter the hallway | A door can be seen at the end of the hallway. |
| 1217 | Exit Hallway | Roger | Surprise! | Deceitful | Players walk into the dark room | The room is dark, and after players take a few steps in a light turns on revealing Steve. |
| 1218 | Exit Hallway | Roger | We knew how choked up you were about Steve | |||
| 1219 | Exit Hallway | Roger | and the whole getting him sent to the incinerator business. | |||
| 1220 | Exit Hallway | Roger | Or maybe you weren’t… | Grim | ||
| 1221 | Exit Hallway | Roger | maybe we filled Steve with confetti, | Grim | ||
| 1222 | Exit Hallway | Roger | maybe you’re just a jerk if you try to hit him again. | Grim | ||
| 1223 | Exit Hallway | Roger | Who’s to say really? | Grim | ||
| 1224 | Exit Hallway | Roger | Take your time, but do remember we’re done here… | |||
| 1225 | Exit Hallway | Roger | so unless you want to sit in an office room | |||
| 1226 | Exit Hallway | Roger | with a dummy all afternoon, you might want to leave. | Pushy | ||
| 1227 | Last Hallway | Roger | That must have meant the world to Steve. | Deceitful | Players exit the room with Steve | Players enter a hallway with a bright light at the end. |
| 1228 | Last Hallway | Roger | He’ll cherish it for as long as he – oh my. | |||
| 1229 | Last Hallway | Roger | We’ll that was the sound of his soul being burnt to a crisp | Deceitful | ||
| 1230 | Last Hallway | Roger | and all of his memory with it. | |||
| 1231 | Last Hallway | Roger | I’m sorry for your loss. | Deceitful | ||
| 1232 | Last Hallway | Roger | Thanks for choosing Dungeon Depot, | Indifferent | Begin to exit | Players enter a tremendously bright light. |
| 1233 | Last Hallway | Roger | you can expect your check in 3-5 business years. | |||