Line
ID |
Room |
Character |
Line |
Voice Direction |
Trigger |
Context |
1001 |
Briefing Room |
Recorded Voice |
Hello
group 34B, and welcome to Dungeon Depot, |
Bland |
Game start |
Intro recording played in the
conference room |
1002 |
Briefing Room |
Recorded Voice |
home to all things dank, dark, and demonic. |
|
|
for new testers. |
1003 |
Briefing Room |
Recorded Voice |
Thank you for
joining our alpha testing program, |
|
|
|
1004 |
Briefing Room |
Recorded Voice |
where your
feedback is important to us. |
|
|
|
1005 |
Briefing Room |
Recorded Voice |
Please wait
while we connect you with |
|
|
|
1006 |
Briefing Room |
Recorded Voice |
a representative
to your guide you through the test. |
|
|
|
1007 |
Briefing Room |
Recorded Voice |
And please do
enjoy! |
|
|
|
1008 |
Briefing Room |
Roger |
Couldn’t even
beat the first boss…sheesh. |
Disgruntled |
|
Unenthused guide arrives. |
1009 |
Briefing Room |
Distant Voice |
You’re on! |
|
|
|
1010 |
Briefing Room |
Roger |
Oh! |
Surprised |
|
|
1011 |
Briefing Room |
Roger |
Hello group…uh…54 – no, 34B. |
Lost |
|
Unprepared. |
1012 |
Briefing Room |
Roger |
My name is Roger |
Uninterested |
|
|
1013 |
Briefing Room |
Roger |
and Welcome
testers to your first day at Dungeon Depot. |
|
|
|
1014 |
Briefing Room |
Roger |
We’re going to
start this test with a brief presentation. |
|
|
|
1015 |
Briefing Room |
Roger |
Look, slides I
get paid to make. |
Mocking |
|
Slides are on the wall for testers to see. |
1016 |
Briefing Room |
Roger |
What is a
dungeon? |
Bored |
|
|
1017 |
Briefing Room |
Roger |
Rooms, monsters,
darkness, treasure, and most of all you. |
Bored |
|
|
1018 |
Briefing Room |
Roger |
Rooms: places
with the stuff. |
Bored |
|
Roger cares less, |
1019 |
Briefing Room |
Roger |
Monsters: guys
that do the stuff. |
Bored |
|
and less. |
1020 |
Briefing Room |
Roger |
Darkness: the
spooky stuff. |
Bored |
|
Eventually the only word on the slides is |
1021 |
Briefing Room |
Roger |
Treasure: shiny
stuff. |
Bored |
|
"stuff." |
1022 |
Briefing Room |
Roger |
Explorers: loser
stuff. |
Bored |
|
Losers in large font is displayed on the slide. |
1023 |
Briefing Room |
Distant Voice |
Roger! |
|
|
Superviser yelling at Roger. |
1024 |
Briefing Room |
Roger |
All right, all
right. |
|
|
|
1025 |
Briefing Room |
Roger |
This is not a dungeon. |
|
|
|
1026 |
Briefing Room |
Roger |
This is not you. |
|
|
|
1027 |
Briefing Room |
Roger |
This is a visual
representation of an arbitrary formula |
|
|
A picture of a dungeon and a tester. |
1028 |
Briefing Room |
Roger |
that involves
you and a dungeon. |
|
|
"duneon + tester" |
1029 |
Briefing Room |
Roger |
Together, you
and the dungeon form a… |
|
|
equals… |
1030 |
Briefing Room |
Roger |
do I really have
to say this? |
|
|
(fungeon). |
1031 |
Briefing Room |
Distant Voice |
Do you really
want to keep your job? |
Annoyed |
|
|
1032 |
Briefing Room |
Roger |
Not really. |
Honest |
|
|
1033 |
Briefing Room |
Distant Voice |
Roger! |
Angry |
|
|
1034 |
Briefing Room |
Roger |
Together, you
and the dungeon form a fungeon. |
|
|
|
1035 |
Briefing Room |
Roger |
Your goal is to
go through the fungeon, |
|
|
Wants to get it over with. |
1036 |
Briefing Room |
Roger |
beat up
monsters, pickup loot, and kick boss-butt. |
|
|
|
1037 |
Briefing Room |
Roger |
The dungeon you’re testing today has two wings. |
|
|
|
1038 |
Briefing Room |
Roger |
On the right
there is the Labyrinthine Fortress of Stygian Desire, |
|
|
|
1039 |
Briefing Room |
Roger |
and on the left
is Left Dungeon. |
|
|
|
1040 |
Briefing Room |
Roger |
If I need to
explain this diagram then it’s already game over. |
Condesending |
|
Simple diagram of dungeon w/ rooms. |
1041 |
Briefing Room |
Roger |
Before you get to your dungeon crawl, |
|
|
|
1042 |
Briefing Room |
Roger |
all new testers must go through mandatory training. |
|
|
|
1043 |
Briefing Room |
Roger |
Okay testers,
let’s just get a move on. |
Pushy |
|
|
1044 |
Briefing Room |
Roger |
The door is in
the upper left corner of the room. |
|
|
|
1045 |
Decision Hallway |
Roger |
Like I said, new testers, |
|
|
|
1046 |
Decision Hallway |
Roger |
please continue
to the right to begin your training. |
|
|
|
1047 |
Decision Hallway |
Roger |
Wait! You’ve
been here before? |
Shock |
Players go left |
|
1048 |
Decision Hallway |
Roger |
Why didn’t you
say so? |
|
1047 |
|
1049 |
Decision Hallway |
Roger |
We’ll be out of
here in no time. |
Hopeful |
1048 |
|
1050 |
Decision Hallway |
Roger |
Chop, chop. |
Pushy |
Players go right |
|
1051 |
Decision Hallway |
Roger |
In case you weren’t paying attention, |
|
4D loop; 2nd
visit |
Players have returned to the hallway |
1052 |
Decision Hallway |
Roger |
you’re back at the beginning. |
|
|
after having completed training. |
1053 |
Decision Hallway |
Roger |
This is our 4D mechanic at work. |
|
|
|
1054 |
Decision Hallway |
Roger |
I’d tell you to enjoy yourself doing the same tutorial |
|
|
|
1055 |
Decision Hallway |
Roger |
a hundred times, but I kind of want to go. |
|
|
|
1056 |
Decision Hallway |
Roger |
So…let’s speed this up. |
Rush |
|
|
1057 |
Decision Hallway |
Roger |
You figured out our secret huh? |
Normal |
Secret Loop |
Easter Egg. |
1058 |
Decision Hallway |
Roger |
I’ve got to say
I’m impressed, |
Grim |
1058 |
|
1059 |
Decision Hallway |
Roger |
after all, you
are the only test group to find it so far. |
Grim |
1059 |
|
1060 |
Decision Hallway |
Roger |
Well you asked
for it. |
Grim |
1060 |
|
1061 |
Decision Hallway |
Roger |
Go to the hub
room – no more training for you. |
Grim |
1061 |
|
1062 |
Dummy Room |
Roger |
Welcome to
training for dummies, with a dummy… |
|
Entering the
room |
There's a training dummy in the room. |
1063 |
Dummy Room |
Roger |
haha |
Deadpan |
|
|
1064 |
Dummy Room |
Roger |
All right,
everyone grab a weapon. |
|
|
|
1065 |
Dummy Room |
Roger |
Lesson number one: the light attack. |
|
All players have weapons |
|
1066 |
Dummy Room |
Roger |
If you remember from your training manual, |
|
|
|
1067 |
Dummy Room |
Roger |
which I’m sure you read, |
Doubtful |
|
|
1068 |
Dummy Room |
Roger |
each weapon has
two potential swings while light-attacking. |
|
|
|
1069 |
Dummy Room |
Roger |
We’ve provided
you with a dummy to beat up, |
|
|
|
1070 |
Dummy Room |
Roger |
he’s a faceless
figure |
|
|
|
1071 |
Dummy Room |
Roger |
in order to
remove any emotional consequences. |
|
|
|
1072 |
Dummy Room |
Roger |
Enjoy. |
|
|
Text appers
telling players how to light attack. |
1073 |
Dummy Room |
Roger |
Lesson number
two: heavy attack. |
|
At least one player has light attacked |
|
1074 |
Dummy Room |
Roger |
Now that you’ve
beaten our dummy Steve to a pulp, |
|
|
|
1075 |
Dummy Room |
Roger |
you’ve completed
the combat portion of your mandatory training. |
|
|
|
1076 |
Dummy Room |
Roger |
You may proceed,
or you may mourn Steve, |
Blaming |
|
|
1077 |
Dummy Room |
Roger |
who will shortly
be terminated thanks to your handiwork. |
Blaming |
|
|
1078 |
Dummy Room |
Roger |
Please proceed. |
|
|
Door to next
room opens, |
1079 |
Movement Room |
Roger |
Welcome to the
cardio segment of mandatory training, |
|
Entering the
room |
|
1080 |
Movement Room |
Roger |
and no, this
isn’t a standard gym. |
|
|
|
1081 |
Movement Room |
Roger |
The goal is to
avoid being crushed by the nouveau treadmill. |
|
|
The "treadmill" is a hallway where one wall is
repeatedly smashing into its opposite. |
1082 |
Movement Room |
Roger |
I suggest you
run…or not. |
Apathetic |
|
|
1083 |
Movement Room |
Roger |
Your call
really. |
|
|
|
1084 |
Movement Room |
Roger |
Tough luck
sport. |
Mocking |
A player is crushed by the wall |
|
1085 |
Movement Room |
Roger |
Good job with
the treadmill, |
Mocking |
Players make it past the "treadmill" |
|
1086 |
Movement Room |
Roger |
but keep an eye
on your stamina when you run. |
|
|
|
1087 |
Movement Room |
Roger |
Next up in the
Dungeon Depot Gym pyro plyos. |
|
|
A wall of fire
is in front of the players |
1088 |
Movement Room |
Roger |
What will the
devs think of next? |
Unamused |
|
|
1089 |
Movement Room |
Roger |
This time
running won’t cut it. |
|
|
|
1090 |
Movement Room |
Roger |
You’ll need to
dash. |
|
|
|
1091 |
Movement Room |
Roger |
Congratulations, |
Deadpan |
Players have dashed through the firewalls |
|
1092 |
Movement Room |
Roger |
your blood,
sweat, and probable tears |
Wishing |
|
|
1093 |
Movement Room |
Roger |
indicate you’ve
completed the mandatory cardio training. |
|
|
|
1094 |
Movement Room |
Roger |
Onward minions! |
Demanding |
|
Door to the next
room opens. |
1095 |
Darkness Room |
Roger |
Hello darkness
my old – oh. |
Reminiscing |
Lights turn off |
Players have
entered a new room. |
1096 |
Darkness Room |
Roger |
Playtest data
confirms you are afraid of the dark, |
|
|
|
1097 |
Darkness Room |
Roger |
so we’ve
acquired a fellowship incentive device, |
|
|
|
1098 |
Darkness Room |
Roger |
better known as
Niva, |
|
|
Niva, a fay
torch joins the testers. |
1099 |
Darkness Room |
Roger |
to light your
way throughout the dungeon. |
|
|
|
1100 |
Darkness Room |
Roger |
Everyone say
hello to Niva. |
|
|
|
1101 |
Darkness Room |
Roger |
Now everyone
brace yourselves for my wrath. |
Grim |
|
The floor is
about to be lit on fire. |
1102 |
Darkness Room |
Roger |
Niva can also
heal you when you’re black and blue, |
|
Floor has been lit on fire |
|
1103 |
Darkness Room |
Roger |
if you want her
to. |
|
|
|
1104 |
Darkness Room |
Roger |
Do so now. |
|
|
|
1105 |
Darkness Room |
Roger |
When you get
healed, Niva loses some watts, |
|
At least one player heals |
|
1106 |
Darkness Room |
Roger |
but don’t worry,
she’ll never go dark. |
|
|
|
1107 |
Darkness Room |
Roger |
Let’s move along
and give Niva some more juice. |
|
|
Door to next
room opens. |
1108 |
Torch Room |
Roger |
Playtest data
has also confirmed you love playing with fire. |
|
Entering the
room |
|
1109 |
Torch Room |
Roger |
Find the torches
around this room, |
|
|
Players must light all the torches in the room to proceed. |
1110 |
Torch Room |
Roger |
and become the
pyromaniac you’re being paid to be. |
|
|
|
1111 |
Torch Room |
Roger |
Every torch you
light will be used later |
|
|
|
1112 |
Torch Room |
Roger |
to turn Steve
and his loving family to ash. |
Blaming |
|
|
1113 |
Torch Room |
Roger |
On a brighter
note, for every torch you light, |
|
|
|
1114 |
Torch Room |
Roger |
Niva also
regains some of her power, |
|
|
|
1115 |
Torch Room |
Roger |
which you
soulless husks have already learned to steal from her. |
|
|
|
1116 |
Torch Room |
Roger |
Finish lighting
the torches so we all, Steve included, can move on. |
Serious |
|
|
1117 |
Real Combat Room |
Roger |
Here, you can
see an assortment of enemies you’ll find later: |
|
Entering the
room |
Players have
enterd a new room. |
1118 |
Real Combat Room |
Roger |
Dr. Dynamite,
Mr. Fire Horn Cannon, and the lovable Ms. Punch. |
Disappointed |
|
|
1119 |
Real Combat Room |
Roger |
We’re
introducing the Attack Diamond for this round of testing, |
|
|
|
1120 |
Real Combat Room |
Roger |
not quite sold
on the name yet. |
Sarcastic |
|
|
1121 |
Real Combat Room |
Roger |
Congratulations,
you didn’t die ten times...like the last group. |
Half-hearted |
All enemies have been defeated |
|
1122 |
Real Combat Room |
Roger |
Yay. |
Deadpan |
|
|
1123 |
Real Combat Room |
Roger |
Carry on…my
wayward bunch. |
|
|
Door to the next
room opens. |
1124 |
Environmental
Room |
Roger |
For this portion
of the mandatory training, |
|
Entering the
room |
|
1125 |
Environmental
Room |
Roger |
I’m going to
have to ask you to ignore the |
|
|
|
1126 |
Environmental
Room |
Roger |
overwhelmingly
suspicious fire around the switch and move on. |
|
|
A false floor is in front of players and it falls when they walk
towards it. |
1127 |
Environmental
Room |
Roger |
As much fun as
it would be for you to fall |
|
|
|
1128 |
Environmental
Room |
Roger |
into an
unavoidable pit placed by an anonymous testing dummy, |
Angry |
False floor
falls |
|
1129 |
Environmental
Room |
Roger |
and call it
quits right here, the show must go on. |
|
|
The fire is
extinguished. |
1130 |
Environmental
Room |
Roger |
Pull the switch
and shake a leg. |
|
|
|
1131 |
Environmental
Room |
Roger |
Oh, and please,
only one person needs to pull the switch. |
Serious |
|
|
1132 |
Environmental
Room |
Roger |
I don’t want to
be here any longer |
|
|
|
1133 |
Environmental
Room |
Roger |
than either of
our contracts require. |
|
|
Pulling the
switch extends a bridge. |
1134 |
First Break Room |
Roger |
Welcome to the
break room. |
|
Entering the
room |
|
1135 |
First Break Room |
Roger |
Relax, grab a
snack, and...what’s that? |
|
|
|
1136 |
First Break Room |
Roger |
There’s no
snacks? |
Irritated |
|
|
1137 |
First Break Room |
Roger |
Dammit Ted,
those were for testers. |
Irritated |
|
|
1138 |
First Break Room |
Roger |
Alright go check
the fridge. |
|
|
|
1139 |
First Break Room |
Roger |
Yes, Ted, they
did enjoy your sweet, sweet tuna melt. |
Mocking |
|
|
1140 |
First Break Room |
Roger |
Now for the real
fun...geon. |
Shamefully |
|
|
1141 |
First Break Room |
Roger |
I didn’t want to
say that. |
|
|
|
1142 |
First Break Room |
Roger |
It’s in my
contract. |
Embarrassed |
|
|
1143 |
First Break Room |
Roger |
J–just get
going. |
Embarrassed |
|
|
1144 |
Hub Entrance |
Roger |
We’re moving on
to the hub room right now. |
|
Entering the
room |
|
1145 |
Hub Entrance |
Roger |
If you can’t
tell by the name, you’ll become quite familiar with it. |
|
|
There's a statue
holding giant torch. |
1146 |
Hub Room |
Roger |
This is the
“Hub” room. |
|
Lighting the
torch |
The entire room lights up, revealing a chasm with two giant
doors on the other side. |
1147 |
Hub Room |
Roger |
Just as a
reminder, |
|
|
|
1148 |
Hub Room |
Roger |
your goal is
to beat the boss on the other side of those doors. |
|
|
|
1149 |
Hub Room |
Roger |
Unless you
figure out a way to fly, or turn off your colliders, |
Snarky |
|
|
1150 |
Hub Room |
Roger |
you’ll have to
defeat the Left Dungeon, |
|
|
|
1151 |
Hub Room |
Roger |
and the
Labyrinth of Stygian Desires to the right. |
|
|
|
1152 |
Hub Room |
Roger |
Only then will
you get to fight |
|
|
|
1153 |
Hub Room |
Roger |
to be determined
boss name as a reward tier on kickstarter. |
Deadpan |
|
|
1154 |
Hub Room |
Roger |
You can just
call him the final boss. |
|
|
|
1155 |
Boss #1's Room |
Roger |
Hold on. |
|
Enter the room |
Players are locked in the opening to the larger room. |
1156 |
Boss #1's Room |
Roger |
Before you go
any further you should know: |
|
|
|
1157 |
Boss #1's Room |
Roger |
this is the
first boss. |
|
|
|
1158 |
Boss #1's Room |
Roger |
I doubt you’ll
get past her, |
Condesending |
|
|
1159 |
Boss #1's Room |
Roger |
but don’t worry
you’re not paid on completion. |
|
|
|
1160 |
Boss #1's Room |
Roger |
You’re not paid
by the hour either so get a move on. |
Pushy |
|
The opening
unlocks. |
1161 |
Boss #1's Room |
Recorded Voice |
Congratulations! |
Deadpan |
Players defeat the boss |
|
1162 |
Boss #1's Break
Room |
Roger |
Welcome back to
the break room. |
Inviting |
Enter the room |
The same break room from the end of training. |
1163 |
Boss #1's Break
Room |
Roger |
Go ahead and
check out the fridge if you’re hungry. |
|
|
|
1164 |
Boss #1's Break
Room |
Roger |
I’m pretty sure
I didn’t store my
meal in there, |
|
|
|
1165 |
Boss #1's Break
Room |
Roger |
so just feel
free to take anything you find. |
|
|
|
1166 |
Boss #1's Break
Room |
Roger |
You might spot
another of Ted’s tasty melts |
|
|
|
1167 |
Boss #1's Break
Room |
Roger |
if you look hard
enough. |
|
|
|
1168 |
Boss #1's Break
Room |
Roger |
Also, enjoy
these quality weapons |
|
|
|
1169 |
Boss #1's Break
Room |
Roger |
as a reward for
defeating MB_Prototype1. |
|
|
|
1170 |
Hub Room |
Roger |
And back to
square one, the Hub. |
|
Return to the hub for the first time |
|
1171 |
Hub Room |
Roger |
Check out that
fancy visual representation of your progress. |
|
|
A bridge extends across half the chasm's gap. |
1172 |
Hub Room |
Roger |
It cost 20-man
hours work, so you better enjoy it. |
Demanding |
|
|
1173 |
Hub Room |
Roger |
Now, back to the
grind. |
|
|
|
1174 |
Boss #2's Room |
Roger |
All right, this
boss is a toughie |
|
Enter the room |
Players are locked in the opening to the larger room. |
1175 |
Boss #2's Room |
Roger |
so don’t feel
down if she gets the best of you. |
|
|
|
1176 |
Boss #2's Room |
Roger |
My advice is
don’t get hit. |
Blunt |
|
|
1177 |
Boss #2's Room |
Roger |
That seems to
work for all the testers |
|
|
|
1178 |
Boss #2's Room |
Roger |
who make it out
of this room in one piece. |
|
|
The opening
unlocks. |
1179 |
Boss #2's Room |
Recorded Voice |
Congratulations! |
Deadpan |
Players defeat the boss |
|
1180 |
Boss #2's Break
Room |
Roger |
Behold, the
break room. |
Inviting |
|
|
1181 |
Boss #2's Break
Room |
Roger |
Bad news: your
favorite sandwich peddler is out of melts. |
|
|
|
1182 |
Boss #2's Break
Room |
Roger |
Good news:
tomorrow’s his birthday, |
|
|
|
1183 |
Boss #2's Break
Room |
Roger |
and if you like
chocolate Bavarian cream cake |
|
|
|
1184 |
Boss #2's Break
Room |
Roger |
he doesn’t ever
need to know it was there. |
|
|
|
1185 |
Hub Room |
Roger |
You’ve completed |
|
Return to the hub for the second time |
Another bridge extends, meeting the other, allowing the cham to
be crossed. |
1186 |
Hub Room |
Roger |
the visual
progression indicator portion of the dungeon. |
|
|
|
1187 |
Hub Room |
Roger |
Please rate us
on our progression feedback mechanic. |
|
|
|
1188 |
Hub Room |
Roger |
You rated our
progression feedback mechanic 5 out of 5. |
|
|
|
1189 |
Hub Room |
Roger |
Dungeon Depot
appreciates your feedback, thank you. |
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1190 |
Hub Room |
Roger |
It’s time to
face your dungeon tester destiny. |
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1191 |
Hub Room |
Roger |
The final boss
is waiting. |
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1192 |
Final Boss Room |
Roger |
Now for the
finale. |
Serious |
Enter the room |
Players take a long and spiraling path down a hidden cavern to
arrive in the largest and darkest room yet. |
1193 |
Final Boss Room |
Roger |
Based on your
previous performance, |
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1194 |
Final Boss Room |
Roger |
I don’t have
high confidence you’ll make it out alive. |
Condesending |
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1195 |
Final Boss Room |
Roger |
We don’t want
you to die without some sort of reward, |
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1196 |
Final Boss Room |
Roger |
especially since
we already prepared it, so here you go. |
Indifferent |
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1197 |
Final Boss Room |
Roger |
Remember, |
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1198 |
Final Boss Room |
Roger |
here at Dungeon
Depot |
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1199 |
Final Boss Room |
Roger |
we value each and every one
of your deaths. |
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|
1200 |
Final Boss Room |
Recorded Voice |
Yaaay! |
Deadpan |
|
Fireworks begin to go off. |
1201 |
Final Boss Room |
Recorded Voice |
Woo! |
Deadpan |
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1202 |
Final Boss Room |
Recorded Voice |
Congrats! |
Deadpan |
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1203 |
Final Boss Room |
Recorded Voice |
You’re the best! |
Deadpan |
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1204 |
Final Boss Room |
Roger |
You may now
proceed to your timely demise, |
Smug |
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|
1205 |
Final Boss Room |
Roger |
and my long
overdue emancipation. |
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|
1206 |
Final Boss Room |
Roger |
Oh and Steve
sends his regards. |
Blaming |
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|
1207 |
Final Boss Room |
Roger |
Whelp, honestly
didn’t think you’d make it. |
|
Players defeat the boss |
|
1208 |
Final Boss Room |
Roger |
Sorry, I kind of
wasted the celebration earlier. |
Genuine |
|
|
1209 |
Final Boss Room |
Roger |
Wait a sec, I
think we might have one left. |
|
|
One last firework weakly pops. |
1210 |
Final Boss Room |
Roger |
Uhhh, hold on. |
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1211 |
Final Boss Room |
Roger |
Let’s see if I
can get something else. |
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1212 |
Final Boss Room |
Roger |
After all this
is the first time anyone’s beat the dungeon. |
|
|
Pause after this line for a few seconds. |
1213 |
Final Boss Room |
Roger |
So I know I blew
the celebration earlier, |
Sincere |
|
|
1214 |
Final Boss Room |
Roger |
but I’ve got a
surprise for you. |
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|
1215 |
Final Boss Room |
Roger |
I think you’re
really going to like it. |
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|
1216 |
Exit Hallway |
Roger |
Go on, your
surprise is in there, you deserve it. |
Sincere |
Enter the hallway |
A door can be seen at the end of the hallway. |
1217 |
Exit Hallway |
Roger |
Surprise! |
Deceitful |
Players walk into the dark room |
The room is dark, and after players take a few steps in a light
turns on revealing Steve. |
1218 |
Exit Hallway |
Roger |
We knew how
choked up you were about Steve |
|
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|
1219 |
Exit Hallway |
Roger |
and the whole
getting him sent to the incinerator business. |
|
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|
1220 |
Exit Hallway |
Roger |
Or maybe you
weren’t… |
Grim |
|
|
1221 |
Exit Hallway |
Roger |
maybe we filled
Steve with confetti, |
Grim |
|
|
1222 |
Exit Hallway |
Roger |
maybe you’re
just a jerk if you try to hit him again. |
Grim |
|
|
1223 |
Exit Hallway |
Roger |
Who’s to say
really? |
Grim |
|
|
1224 |
Exit Hallway |
Roger |
Take your time,
but do remember we’re done here… |
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|
1225 |
Exit Hallway |
Roger |
so unless you
want to sit in an office room |
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|
1226 |
Exit Hallway |
Roger |
with a dummy all
afternoon, you might want to leave. |
Pushy |
|
|
1227 |
Last Hallway |
Roger |
That must have
meant the world to Steve. |
Deceitful |
Players exit the room with Steve |
Players enter a hallway with a bright light at the end. |
1228 |
Last Hallway |
Roger |
He’ll cherish it
for as long as he – oh my. |
|
|
|
1229 |
Last Hallway |
Roger |
We’ll that was
the sound of his soul being burnt to a crisp |
Deceitful |
|
|
1230 |
Last Hallway |
Roger |
and all of his
memory with it. |
|
|
|
1231 |
Last Hallway |
Roger |
I’m sorry for
your loss. |
Deceitful |
|
|
1232 |
Last Hallway |
Roger |
Thanks for
choosing Dungeon Depot, |
Indifferent |
Begin to exit |
Players enter a tremendously bright light. |
1233 |
Last Hallway |
Roger |
you can expect your check in 3-5
business years. |
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