Destiny 2: Season of Arrivals (season 11)
Season of Arrivals is the eleventh season in Destiny 2, released during the Shadowkeep expansion’s year.
Skills
Systems Design
Progressions
Rewards
Quests
Economy Design
Systems Designer – Bungie
Features
- Ritual Loop (rewards, progressions, vendor, quests, bounties)
- Exotic Quest: Ruinous Effigy
- Festival of the Lost (in-game event)
- Solstice of Heroes (in-game event)
Ritual Loop
Role: Systems (investment) Designer – Feature Support
A ritual loop is a season’s game loop. It unifies the season’s theme, activities, and rewards through a multi-layered set of systems and content. Ritual loops drive player engagement through a suite of quests, progressions, upgrades, reward stories, and more.
Responsibilities
- Designed and implemented all of the weekly, daily, and repeatable bounties
- Set up vendor reputation, progressions, and rewards
- Created challenges, which reward power and gear, for seasonal vendor and seasonal activities
- Worked on seasonal quest’s along with feature owner to help load-balance
- Assisted activity designers with setting up weekly rotation of bosses for mission “Interference”
- Built stat trackers for Prophecy (dungeon) and Season of Arrivals which players can display on their emblems to show off
- Built dialog filters and gating for narrative designers to use for Prophecy (dungeon)
- Prototyped and built first ever activity challenges for public events (activity type) for seasonal activity “Contact”
- Updated PVP map rotation for Crucible playlists
Solstice of Heroes
Role: Systems Designer – Feature Owner
Solstice of Heroes is Destiny’s summer solstice themed in-game event. Players don regal armor and complete objectives to upgrade it until it glows.
Responsibilities
- Designed new armor objectives ensuring that players who started playing Solstice together wouldn’t be offset from one another for playing different classes (a pain point from the prior year’s objectives)
- Revised economy including Solstice keys, global event package rewards, and objective completion rate
- Built new quests to better teach players the Solstice loop and to guide them from their first armor set to acquiring their final armor set and making it glow
- Updated Solstice packages and keys reward rate from the global game loop
- Improved vendor and activity challenges to better align with players’ weekly gameplay loop and engagement
- Audited Solstice bounties to improve on daily rotating elemental objectives
- Worked with another designer delegating tasks, reviewing each other’s work, and lifting each other up
Festival of the Lost
Role: Systems Designer – Feature Lead
Festival of the Lost is Destiny’s Halloween themed in-game event. Player put on masks, collect candy, and slay monsters in a haunted forest.
Responsibilities
- Rapidly align on new plan for Festival of the Lost to be in Season of Arrivals, instead of the following season, due to Beyond Light’s (expansion) delay
- Led other designers in plan of execution for activity design and systems design additions
- Developed narrative conceit for changes to this year’s Festival of the Lost involving Spider (morally gray NPC) asking the Guardian to find hidden caches inside the Haunted Forest for a cut of the loot
- Expanded on Festival of the Lost’s loop by adding new chests at the end of the event activity which required new keys to open (economy design)
- Leveraged mummy themed rewards as F2P reward set including ghost, sparrow, and ship
- Collaborated with Rewards Team to come up with plan to utilize previously shipped vanity items (masks, emblems, shaders, etc.) for an expanded reward pool
- Built onramp quest to teach players the Festival of the Lost loop and introduce them to the event’s activity, vendor, and reward structures
- Designed triumphs for players to chase and unlock new masks
- Created secret quest “Apocryphal Accomplice” to give players a flavor item “Ascendant Lens” as a capstone reward to be payed off in a future iteration of the event
- Audited bounties, vendor rewards, weapon drops, bright dust, weekly challenges, and more