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Cardboard Kingdom

Design Lead – Pillowfort Games (September 2014 – May 2015)

Cardboard Kingdom is a class-based action brawler where you play as a child embarking to save the Cardboard Kingdom.

  • Designed class-based combat mechanics each with a unique role fulfillment and play style
  • Developed the game’s narrative, mechanics to reinforce it, and visual design to complement the narrative throughout the game
  • Designed behavioral logic for enemies and bosses with documentation for programmers
  • Planned levels with a focus on engagement curves through spatial layout, challenge, and achievement factors
  • Iterated on game’s UI and thematic wrapping


Encounter Design

Gameplay Design

Level Design

Narrative Design

Systems Design

User Experience Design