Go Ninja, Road!
Game Designer & Producer – Team Ghetto Blasters (January 2014 – June 2014)
In Go Ninja, Road! is an endless runner where you play as a ninja attempting to escape from a scroll which has imprisoned you to run for eternity.
Responsibilities
- Designed procedural system that adapts content generated based on player’s intensity curve
- Playtested heavily and iterated on the game’s design based on feedback
- Created a unified art style by collaborating with artists
- Developed serialization for level data
Skills
Gameplay Programming (C++)
Level Design
Production
Systems Design
User Experience Design