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Go Ninja, Road!

Game Designer & Producer – Team Ghetto Blasters (January 2014 – June 2014)

In Go Ninja, Road! is an endless runner where you play as a ninja attempting to escape from a scroll which has imprisoned you to run for eternity.

Responsibilities
  • Designed procedural system that adapts content generated based on player’s intensity curve
  • Playtested heavily and iterated on the game’s design based on feedback
  • Created a unified art style by collaborating with artists
  • Developed serialization for level data

Skills

Gameplay Programming (C++)

Level Design

Production

Systems Design

User Experience Design