Unannounced Project
Systems Designer – Turn 10 Studios Microsoft (July 2018 – July 2019)
Responsibilities
- Established and drove creative direction for the project in a small-mid size team
- Led prototyping efforts for gameplay interactions in a new feature to define core mechanics
- Worked directly with Design Director to define project goals, milestones, and deliverables
- Designed all core systems for a new game mode including primary mechanics, mode rules, goals, progression, and met mechancis
- Created and balanced systems for players of varying skill ranges
- Collaborated with engineers, UX designers, and artists to deliver on my experiences
- Documented design from inception through milestones including change log and detailed notes on the evolution of each system
- Wireframed game states to aid the communication of key concepts to team members
Skills
Gameplay Design
Systems Design
Production
UX Design