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Unannounced Project

Systems Designer – Turn 10 Studios Microsoft (July 2018 – July 2019)

  • Established and drove creative direction for the project in a small-mid size team
  • Led prototyping efforts for gameplay interactions in a new feature to define core mechanics
  • Worked directly with Design Director to define project goals, milestones, and deliverables
  • Designed all core systems for a new game mode including primary mechanics, mode rules, goals, progression, and met mechancis
  • Created and balanced systems for players of varying skill ranges
  • Collaborated with engineers, UX designers, and artists to deliver on my experiences
  • Documented design from inception through milestones including change log and detailed notes on the evolution of each system
  • Wireframed game states to aid the communication of key concepts to team members


Gameplay Design

Systems Design


UX Design