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Designer / Developer (Janurary 2016 – April 2016)

Rocketeers is a chaotic competitive multiplayer game with heavy physics-based gameplay. Players have rockets attached to them to use for maneuvering, and the room itself is a hazard as the walls shoot at players leaving holes to fall through.

  • Designed gameplay to be quick, competitive, and highly replayable
  • Developed a character controller to support well-controlled mobility while allowing for players to derail an opponent’s control
  • Built a space that feels interactive and affects gameplay


Gameplay Design

Level Design

Scripting (C#)