Astranima
Systems Designer & Project Management – Plebeian Games (March 2012 – May 2013)
Astranima is a sci-fi turn based strategy game in which the player manages his military party as he campaigns across three planets to end political turmoil brought on by the assassination of a governing body.
Responsibilities
- Designed and programmed abilities using Squirrel scripting language and in-house tools
- Defined core gameplay systems including – morale, flanking, cover, experience, and R&D
- Drafted mockups for UX and iterated on drafts with an artist
- Managed production schedule including milestones and tasks
Skills
Productoin
Scripting
Systems Design
User Experience Design