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Final Boss

Game Designer (December 2014)

Final Boss is an asymmetrical table-top board game. One player is the boss with mobs to command, the other a band of heroes sent to vanquish evil.

Goals
  • Condense the exerpience of an MMO boss raid into standalone table top experience
  • Asynchronous play with one player as a group of heroes and the other as a single boss entity
  • Fulfillment of different class types and the dynamics between classes
  • Allow players to incorporate their own emergent narrative into the game very quickly

Skills

Systems Design

UX Design