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Astranima

Systems Designer & Project Management – Plebeian Games (March 2012 – May 2013)

Astranima is a sci-fi turn based strategy game in which the player manages his military party as he campaigns across three planets to end political turmoil brought on by the assassination of a governing body.

Responsibilities
  • Designed and programmed abilities using Squirrel scripting language and in-house tools
  • Defined core gameplay systems including – morale, flanking, cover, experience, and R&D
  • Drafted mockups for UX and iterated on drafts with an artist
  • Managed production schedule including milestones and tasks

Skills

Productoin

Scripting

Systems Design

User Experience Design