Final Boss
Game Designer (December 2014)
Final Boss is an asymmetrical table-top board game. One player is the boss with mobs to command, the other a band of heroes sent to vanquish evil.
Goals
- Condense the exerpience of an MMO boss raid into standalone table top experience
- Asynchronous play with one player as a group of heroes and the other as a single boss entity
- Fulfillment of different class types and the dynamics between classes
- Allow players to incorporate their own emergent narrative into the game very quickly
Skills
Systems Design
UX Design