Rafflesia
Lead Designer & Prodcuer – Bear King (September 2015 – May 2016)
Rafflesia is a sci-fi first-person shooter where players assume the role of two exterminators that take on the biggest problems. A colossal corpse flower has taken over a sewage treatment plant and has to be stopped before the surrounding metropolis is destroyed. Get ready to take on an enemy of gigantic proportions inside a deadly sewer.
Responsibilities
- Create simple yet refreshing behavior for enemy AI that could be used as building blocks
- Hone in on the game feel in order to make the controls, enemies, and environment incredibly responsive, intuitive, and communicative
- Implement level content and systems in custom engine including: enemy behavior, enemy stats, collision, lighting, level triggers, models, animations, and cinematics
- Lead team meetings, planned milestone schedules, prepared presentation materials, and communicated art goals to tech team for easy integration
Skills
Gameplay Design
Gameplay Programming
Level Design
Production
Systems Design